![]() If an enemy loses all HP, they must walk to the foreground to die. A shallow room is the most efficient way of ending an incident quickly. The second room must be a 3-wide to have six dwellers occupy it, and level-1 to reduce the room depth.Īs you upgrade rooms, they become deeper. With this, ghouls and raiders will die in the vault door room, and deathclaws will die in the next. Occupy the room succeeding the vault door with six high HP dwellers, each with a Dragon’s Maw.Occupy the vault door with two high HP dwellers, each with a Dragon’s Maw.The fastest way to eliminate invaders is to let them in. build your vault in a way that that eliminates the possibility of an incident spreading. ![]() avoid upgrading your rooms, higher level rooms create powerful fires and pests.send nearby dwellers to help control the incident.crush rad-scorpions ASAP, they are your biggest threat.There are many things you can do to reduce incident time: Once you’ve reached the end-game content, the biggest liability is time during an incident. I will tell you how to do this safely in the section “Re-rolling lunchboxes” What is Efficient? There is a very specific way to modify system time to your advantage, but if you do it wrong, you may permanently and irreparably glitch your save.Ģb. Your device time affects time in the game. Upgrading it slows down invaders the opposite of efficient.Ģa. Perfect vault layout! Powerful dwellers! Re-roll lunchboxes! and more! IntroductionĪs of publishing this guide, my survival save has:ġ.
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